Archive
2011.02.01
Series | Manufacturing Perspective No. 45
A CG rendering of the city of the future
Masao Ouchi
Recently, I saw two movies that were very popular. One was "Avatar," which depicts the battle between humans and the humanoid race that inhabits the satellite Pandora, where humans live in 2154 AD. The other was "Inception," a bizarre and difficult story about someone sneaking into people's subconscious, stealing it, and recreating it. Both films made full use of advanced computer graphics (CG), and were spectacular entertainment that led the viewer to an unknown space-time. In particular, "Avatar" was shown in 3D and I heard that it was a huge success at the box office. Unfortunately, I did not see it in 3D, but the image of the main character flying around the sky of the satellite Pandora was so well-made that even in 2D, I had the illusion that I was actually in that space. "Inception" is a 2D film, but the detailed CG images, such as the scene where the city of Paris rolls up and the main characters wander through the ruins of the city, made me feel like I was wandering in the same space as the main characters. I have long had a great interest in CG technology, the virtual spaces it creates, and the images of future cities and architecture that creators express in images that make full use of this CG.
The recent development of CG has been remarkable. Movies and games that make full use of CG show creators' images of future cities, architecture, and people's lives through their images. In a virtual world, creators, just like us, plan cities and design architecture, even if it is just a ruin, to depict time and space and express people's present, past, and future lives. Regardless of the story, these detailed images greatly stimulate our imagination, and large-screen CG images draw the viewer into that time and space. The message of CG images, which directly appeal to people's imagination more than written expression, is very strong.
As real-world Architectural Design, we naturally make extensive use of CG as an indispensable tool in designing cities and buildings. The CG we create is naturally premised on real-world cities and buildings, presenting people's living spaces that have existed in the real world for a long time, resisting the Earth's gravity and continuing over time. Perhaps the difference between our CG and that of film and game creators is whether or not they present a free world free from the constraints of gravity and time. In that sense, we can say that more free ideas are expected and required of them. However, they are also fully conscious of gravity and time, and express future cities and buildings as connected to the real world. This is why they overlap with our own images and are so inspiring.
I recently had the opportunity to watch a demonstration of 3D CG for urban and Architectural Design from a major electronics manufacturer. Standing in the center of a hemispherical screen, I watched the CG projected on the screen through 3D glasses. There was no sound, smell, or vibration, but if I turned to the right, I could see the building on my right. When I instructed myself to move forward, I could move forward, and distant buildings came closer. The space felt as if I were walking through the city or inside the building. Of course, the city and the buildings could be freely remodeled. While this 3D CG is still not sophisticated enough to create the illusion of a real world, given the current rate of technological development, it should soon be possible to create 3D CG images that give the illusion of actually being in that world. Urban planners and architects who manipulate this 3D CG world may be able to use the more creative ideas that CG allows to present fascinating future cities, architecture, and people's lives.
I have high hopes that as 3D CG technology continues to develop, more of us will be able to use it as a means of expression to more freely imagine future cities, architecture, and lifestyles, and become active in this field.
Profile
Former President and CEO Mitsubishi Jisho Design Inc.
Masao Ouchi
Masao Ohuchi
Update : 2011.02.01